The following is a list of the available class types. Each class links to the list of available categories of the class itself. Any class published in an official book is considered legal. Any class published in the Unearthed Arcana (UA) series needs to be approved.

Custom classes can be made on request if a suitable other class doesn't exist.


Makers of magic-infused objects, artificers are defined by their inventive nature. Like wizards, they see magic as a complex system waiting to be decoded and controlled through a combination of thorough study and investigation. Artificers, though, focus on creating marvelous new magical objects. Spells are often too ephemeral and temporary for their tastes. Instead, they seek to craft durable, useful items.

  • Alchemist (UA)
  • Gunsmith (UA)


Barbarians, different as they might be, are defined by their rage: unbridled, unquenchable, and unthinking fury. More than a mere emotion, their anger is the ferocity of a cornered predator, the unrelenting assault of a storm, the churning turmoil of the sea.

  • Path of the Ancestral Guardian (XGE)
  • Path of the Battlerager (UA)
  • Path of the Berserker (PHB)
  • Path of the Storm Herald (XGE)
  • Path of the Totem Warrior (PHB)
  • Path of the Zealot (XGE)


Whether scholar, skald, or scoundrel, a bard weaves magic through words and music to inspire allies, demoralize foes, manipulate minds, create illusions, and even heal wounds.

  • College of Glamour (XGE)
  • College of Lore (PHB)
  • College of Satire (UA)
  • College of Swords (XGE)
  • College of Valor (PHB)
  • College of Whispers (XGE)


Clerics are intermediaries between the mortal world and the distant planes of the gods. As varied as the gods they serve, clerics strive to embody the handiwork of their deities. No ordinary priest, a cleric is imbued with divine magic.

  • Arcana (UA)
  • Death (UA)
  • Forge (XGE)
  • Grave (XGE)
  • Knowledge (PHB)
  • Life (PHB)
  • Light (PHB)
  • Nature (PHB)
  • Protection
  • Tempest (PHB)
  • Trickery (PHB)
  • War (PHB)


Whether calling on the elemental forces of nature or emulating the creatures of the animal world, druids are an embodiment of nature's resilience, cunning, and fury. They claim no mastery over nature. Instead, they see themselves as extensions of nature's indomitable will.

  • Circle of Dreams (XGE)
  • Circle of the Land (PHB)
  • Circle of the Moon (PHB)
  • Circle of the Shepard (XGE)
  • Circle of Twilight (UA)


Questing knights, conquering overlords, royal champions, elite foot soldiers, hardened mercenaries, and bandit kings – as fighters, they all share an unparalleled mastery with weapons and armor, and a thorough knowledge of the skills of combat. And they are well acquainted with death, both meting it out and staring it defiantly in the face.

  • Arcane Archer (XGE)
  • Battle Master (PHB)
  • Cavalier (XGE)
  • Champion (PHB)
  • Eldritch Knight (PHB)
  • Knight (UA)
  • Monster Hunter (UA)
  • Purple Dragon Knight (UA)
  • Samurai (XGE)
  • Scout (UA)
  • Sharpshooter (UA)


Whatever their discipline, monks are united in their ability to magically harness the energy that flows in their bodies. Whether channeled as a striking display of combat prowess or a subtler focus of defensive ability and speed, this energy infuses all that a monk does.

  • Way of Shadow (PHB)
  • Way of the Drunken Master (XGE)
  • Way of the Four Elements (PHB)
  • Way of the Kensei (XGE)
  • Way of the Long Death (UA)
  • Way of the Open Hand (PHB)
  • Way of the Sun Soul (XGE)
  • Way of Tranquility (UA)


Followers of a strange and mysterious form of power. Mystics shun the world to turn their eyes inward, mastering the full potential of their minds and exploring their psyches before turning to face the world. Mystics are incredibly rare, and most prefer to keep the nature of their abilities secret. Using their inner, psychic strength, they can read minds, fade into invisibility, transform their bodies into living iron, and seize control of the physical world and bend it to their will.

  • Order of the Avatar (UA)
  • Order of the Awakened (UA)
  • Order of the Immortal (UA)
  • Order of the Nomad (UA)
  • Order of the Soul Knife (UA)
  • Order of the Wu Jen (UA)


Whatever their origin and their mission, paladins are united by their oaths to stand against the forces of evil. Whether sworn before a god's altar and the witness of a priest, in a sacred glade before nature spirits and fey beings, or in a moment of desperation and grief with the dead as the only witness, a paladin's oath is a powerful bond. lt is a source of power that turns a devout warrior into a blessed champion.

  • Oath of Conquest (XGE)
  • Oath of Devotion (PHB)
  • Oath of Redemption (XGE)
  • Oath of the Ancients (PHB)
  • Oath of the Crown
  • Oath of Treachery
  • Oath of Vengeance (PHB)
  • Oathbreaker


Far from the bustle of cities and towns, past the hedges that shelter the most distant farms from the terrors of the wild, amid the dense-packed trees of trackless forests and across wide and empty plains, rangers keep their unending watch.

  • Beast Master (PHB)
  • Deep Stalker (UA)
  • Gloom Stalker (XGE)
  • Guardian (UA)
  • Horizon Walker (XGE)
  • Hunter (PHB)
  • Monster Slayer (XGE)
  • Primeval Guardian (UA)
  • Seeker (UA)


Rogues rely on skill, stealth, and their foes’ vulnerabilities to get the upper hand in any situation. They have a knack for finding the solution to just about any problem, bringing resourcefulness and versatility to their adventuring parties.

  • Arcane Trickster (PHB)
  • Assassin (PHB)
  • Inquisitive (XGE)
  • Mastermind (XGE)
  • Scout (XGE)
  • Swashbuckler (XGE)
  • Thief (PHB)


Sorcerers carry a magical birthright conferred upon them by an exotic bloodline, some otherworldly influence, or exposure to unknown cosmic forces. One can’t study sorcery as one learns a language, any more than one can learn to live a legendary life. No one chooses sorcery; the power chooses the sorcerer.

  • Draconic Bloodline (PHB)
  • Divine Soul (XGE)
  • Phoenix (UA)
  • Pyromancer (UA)
  • Sea (UA)
  • Shadow (XGE)
  • Storm (XGE)
  • Wild Magic (PHB)


Warlocks are seekers of the knowledge that lies hidden in the fabric of the multiverse. Through pacts made with mysterious beings of supernatural power, warlocks unlock magical effects both subtle and spectacular. Drawing on the ancient knowledge of beings such as fey nobles, demons, devils, hags, and alien entities of the Far Realm, warlocks piece together arcane secrets to bolster their own power.

  • The Archfey (PHB)
  • The Celestial (XGE)
  • The Fiend (PHB)
  • The Great Old One (PHB)
  • The Hexblade (XGE)
  • The Raven Queen (UA)
  • The Seeker (UA)
  • The Undying (UA)


Wizards are supreme magic-users, defined and united as a class by the spells they cast. Drawing on the subtle weave of magic that permeates the cosmos, wizards cast spells of explosive fire, arcing lightning, subtle deception, and brute—force mind control. Their magic conjures monsters from other planes of existence, glimpses the future, or turns slain foes into zombies. Their mightiest spells change one substance into another, call meteors down from the sky, or open portals to other worlds.

  • Abjurer (PHB)
  • Bladesinger (UA)
  • Conjurer (PHB)
  • Diviner (PHB)
  • Enchanter (PHB)
  • Evoker (PHB)
  • Illusionist (PHB)
  • Lore Master (UA)
  • Necromancer (PHB)
  • Theurgist (UA)
  • Transmuter (PHB)
  • War Magic (XGE)


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